设计模式-策略模式

动机:

在软件开发过程中代码可能会很多变,而如果将这些代码都放在对象中,可能导致需要频繁的修改代码。

将算法和对象进行解耦来解决这个问题。

例子

假设我们需要设计一款计费收税的app,显然税收的计算方法是多变的,如果将各个国家,各种计算方法都固话在对象中对象的代码将显得臃肿,并且消耗不必要的内存为了避免这种情况,我们需要进行解耦合。

定义一系列算法,把它们一个个封装起来,并且使它们可互相替换(变化)。该模式使得算法可独立于使用它的客户程 序(稳定)而变化(扩展,子类化)。

要点:

1、策略模式是将一组IF-ELSE转化为一系列的可以互相替换的对象,在运行时根据输入来判断调用哪一个对象来实现功能。

2、策略模式主要针对IFELSE语句的解耦合,当代码中存在大量的IFELSE时往往可以考虑使用策略模式来处理。

3、过多的IF_ELSE语句如果全部读取到内存中会有空间浪费。

tips:

如果Strategy对象没有实例变量,那么各个上下文可以共享同一个Strategy对象,从而节省对象开销

https://github.com/chouxianyu/design-patterns-cpp/blob/master/docs/Strategy.md

代码:

https://github.com/chouxianyu/design-patterns-cpp/tree/master/Strategy

/*
实现方式1通过将文件分割为多个小文件,每完成一个小文件的写入刷新一次进度条。
*/
#include <string>
#include <iostream>
using std::string;

class ProgressBar{
public:
	void setValue(float value){
		// ...
	}
};

class FileSplitter
{
	string m_filePath;
	int m_fileNumber;
	ProgressBar* m_progressBar;

public:
	FileSplitter(const string& filePath, int fileNumber, ProgressBar* progressBar) :
		m_filePath(filePath), 
		m_fileNumber(fileNumber),
		m_progressBar(progressBar){

	}

	void split(){

		//1.读取大文件

		//2.分批次向小文件中写入
		for (int i = 0; i < m_fileNumber; i++){
			//...
			float progressValue = m_fileNumber;
			progressValue = (i + 1) / progressValue;
			m_progressBar->setValue(progressValue);
		}

	}
};
//MainForm
#include <string>
#include <iostream>
using std::string;

// 以下几个类的具体实现不重要
class Form{

};

class TextBox{
public:
	string getText(){
		// ...
		return "";
	}
};

class ProgressBar;

class FileSplitter{
public:
	FileSplitter(string filePath, int number, ProgressBar* progressBar){
		// ...
	}

	void split(){
		// ...
	}
};



// 
class MainForm : public Form
{
	TextBox* txtFilePath;
	TextBox* txtFileNumber;
	ProgressBar* progressBar;

public:
	void Button1_Click(){

		string filePath = txtFilePath->getText();
		int number = atoi(txtFileNumber->getText().c_str());

		FileSplitter splitter(filePath, number, progressBar);

		splitter.split();

	}
};
/*
 * C++ Design Patterns: Bridge
 * Author: Jakub Vojvoda [github.com/JakubVojvoda]
 * 2016
 *
 * Source code is licensed under MIT License
 * (for more details see LICENSE)
 *
 */

#include <iostream>
#include <vector>

class Subject;

/*
 * Observer
 * defines an updating interface for objects that should be notified
 * of changes in a subject
 */
class Observer
{
public:
  virtual ~Observer() {}
  
  virtual int getState() = 0;
  virtual void update( Subject *subject ) = 0;
  // ...
};

/*
 * Concrete Observer
 * stores state of interest to ConcreteObserver objects and
 * sends a notification to its observers when its state changes
 */
class ConcreteObserver : public Observer
{
public:
  ConcreteObserver( const int state ) :
    observer_state( state ) {}
  
  ~ConcreteObserver() {}
  
  int getState()
  {
    return observer_state;
  }
  
  void update( Subject *subject );
  // ...

private:
  int observer_state;
  // ...
};

/*
 * Subject
 * knows its observers and provides an interface for attaching
 * and detaching observers
 */
class Subject
{
public:
  virtual ~Subject() {}
  
  void attach( Observer *observer )
  {
    observers.push_back(observer);
  }
  
  void detach( const int index )
  {
    observers.erase( observers.begin() + index );
  }
  
  void notify()
  {
    for ( unsigned int i = 0; i < observers.size(); i++ )
    {
      observers.at( i )->update( this );
    }
  }
  
  virtual int getState() = 0;
  virtual void setState( const int s ) = 0;
  // ...

private:
  std::vector<Observer*> observers;
  // ...
};

/*
 * Concrete Subject
 * stores state that should stay consistent with the subject's
 */
class ConcreteSubject : public Subject
{
public:
  ~ConcreteSubject() {}
  
  int getState()
  {
    return subject_state;
  }
  
  void setState( const int s )
  {
    subject_state = s;
  }
  // ...
  
private:
  int subject_state;
  // ...
};

void ConcreteObserver::update( Subject *subject )
{
  observer_state = subject->getState();
  std::cout << "Observer state updated." << std::endl;
}


int main()
{
  ConcreteObserver observer1( 1 );
  ConcreteObserver observer2( 2 );
  
  std::cout << "Observer 1 state: " << observer1.getState() << std::endl;
  std::cout << "Observer 2 state: " << observer2.getState() << std::endl;
  
  Subject *subject = new ConcreteSubject();
  subject->attach( &observer1 );
  subject->attach( &observer2 );
  
  subject->setState( 10 );
  subject->notify();
  
  std::cout << "Observer 1 state: " << observer1.getState() << std::endl;
  std::cout << "Observer 2 state: " << observer2.getState() << std::endl;
  
  delete subject;
  return 0;
}